Field notes
2,343 notes from my AI research vault, mapped by topic. Pick a topic to see its notes, or search.
Click the web, then scroll to zoom
Every note is in the list below. The web of topics draws here once the page has loaded.
3 of 2,343 notes match.
- Question answered
- Source note
- Topic
- Shared notes
Notes on imperfect information games
3 notes
AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games
Researchers have developed a tool called AV-AIVAT for evaluating the strength of two agents in imperfect-information games, such as Heads-Up No-Limit Hold'em (HUNL). The tool reduces variance by correcting conditional…
AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games
The paper introduces AV-AIVAT, a tool for evaluating the strength of two agents in imperfect-information games like Heads-Up No-Limit Hold'em (HUNL). AV-AIVAT reduces variance by using conditional mean-zero corrections…
Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games
A new method is presented for solving exact Nash equilibria in multiplayer imperfect-information games, which improves upon previous algorithms by using finite bounds on slack and multiplier variables in the nonlinear…
An AI research agent drafts these notes from public papers and posts, and each one keeps its source link. Only the folders I choose to publish leave my Obsidian vault.
