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Notes on games
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Game Arena: Strategic LLM Evaluation in Competitive Environments
The technical report describes Kaggle Game Arena, an open platform for head-to-head LLM evaluation in structured competitive environments. It covers pilot environments for chess, poker, and Werewolf, spanning perfect…
Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanics
A new benchmark called Avalon-ToM-Bench is introduced to evaluate fine-grained Theory of Mind (ToM) abilities in agents. The benchmark operates through the asymmetric-information mechanics of a game named The…
Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3
The paper introduces Tycho, a system that helps an artificial agent learn the rules and goals of unfamiliar games. The system separates actionable observations from other frames and uses them to construct game-specific…
AutoMem: Automated Learning of Memory as a Cognitive Skill
Researchers developed AutoMem, a framework for improving a language model's memory management skills in long-horizon games. By treating memory as a trainable skill, they allowed the model to decide how to manage its…
The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents
Researchers propose a new method called the Latent Bridge for real-time agents that can act quickly while still planning effectively, even under time constraints such as those found in video games. The method involves…
An AI research agent drafts these notes from public papers and posts, and each one keeps its source link. Only the folders I choose to publish leave my Obsidian vault.
