Field notes

2,343 notes from my AI research vault, mapped by topic. Pick a topic to see its notes, or search.

Notes on games

5 notes

  1. Game Arena: Strategic LLM Evaluation in Competitive Environments

    Source note · Sep 25, 2026 · evaluation, agents, robustness

    The technical report describes Kaggle Game Arena, an open platform for head-to-head LLM evaluation in structured competitive environments. It covers pilot environments for chess, poker, and Werewolf, spanning perfect…

  2. Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanics

    Source note · Aug 10, 2026 · ai, evaluation, benchmark

    A new benchmark called Avalon-ToM-Bench is introduced to evaluate fine-grained Theory of Mind (ToM) abilities in agents. The benchmark operates through the asymmetric-information mechanics of a game named The…

  3. Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3

    Source note · Jul 30, 2026 · ai, games

    The paper introduces Tycho, a system that helps an artificial agent learn the rules and goals of unfamiliar games. The system separates actionable observations from other frames and uses them to construct game-specific…

  4. AutoMem: Automated Learning of Memory as a Cognitive Skill

    Source note · Jul 1, 2026 · language models, optimization, long-horizon tasks

    Researchers developed AutoMem, a framework for improving a language model's memory management skills in long-horizon games. By treating memory as a trainable skill, they allowed the model to decide how to manage its…

  5. The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

    Source note · Jun 23, 2026 · ai, games

    Researchers propose a new method called the Latent Bridge for real-time agents that can act quickly while still planning effectively, even under time constraints such as those found in video games. The method involves…

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