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TRIM: Reducing AI-Generated CodeSlop via Agent Trajectory Minimization
The research presented in 'TRIM: Reducing AI-Generated CodeSlop via Agent Trajectory Minimization' aims to address the issue of verbose and redundant code generated by coding agents, which are increasingly used for…
Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games
A new method is presented for solving exact Nash equilibria in multiplayer imperfect-information games, which improves upon previous algorithms by using finite bounds on slack and multiplier variables in the nonlinear…
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