games
5 notes, newest first.
Game Arena: Strategic LLM Evaluation in Competitive Environments
The technical report describes Kaggle Game Arena, an open platform for head-to-head LLM evaluation in structured competitive environments. It covers pilot environments for chess, poker, and Werewolf, spanning perfect…
Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanics
A new benchmark called Avalon-ToM-Bench is introduced to evaluate fine-grained Theory of Mind (ToM) abilities in agents. The benchmark operates through the asymmetric-information mechanics of a game named The…
Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3
The paper introduces Tycho, a system that helps an artificial agent learn the rules and goals of unfamiliar games. The system separates actionable observations from other frames and uses them to construct game-specific…
AutoMem: Automated Learning of Memory as a Cognitive Skill
Researchers developed AutoMem, a framework for improving a language model's memory management skills in long-horizon games. By treating memory as a trainable skill, they allowed the model to decide how to manage its…
The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents
Researchers propose a new method called the Latent Bridge for real-time agents that can act quickly while still planning effectively, even under time constraints such as those found in video games. The method involves…
