FIELD NOTES TOPIC

game theory

5 notes, newest first.

  1. AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

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    Researchers have developed a tool called AV-AIVAT for evaluating the strength of two agents in imperfect-information games, such as Heads-Up No-Limit Hold'em (HUNL). The tool reduces variance by correcting conditional…

  2. AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

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    The paper introduces AV-AIVAT, a method for evaluating agents in games like poker, which reduces variance by 54 times using AIVAT and continuously monitored Confidence Sequences (CS). The new method stops evaluations…

  3. Formal Mechanisms for Market Stability in Self-Interested Agent Societies: A Marketplace Simulation Study

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    The study investigates mechanisms to maintain market stability in societies of self-interested agents who tend to defect in repeated social dilemmas. The research uses a multi-agent marketplace simulation with 18 LLM…

  4. Formal Mechanisms for Market Stability in Self-Interested Agent Societies: A Marketplace Simulation Study

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    The research presented investigates mechanisms that allow societies of self-interested agents to maintain market stability, focusing on a multi-agent marketplace simulation with 18 AI agents. The study identifies…

  5. Parametric Open Source Games

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    The authors introduce a new concept called parametric open-source games, which are continuous versions of game equilibria where players choose parameter vectors to determine their actions in an underlying finite game…