computer graphics
5 notes, newest first.
RealisticTritonBench: A Benchmark for Triton-Kernel Generation in Real-World AI Frameworks
A new benchmark called RealisticTritonBench was introduced to test the ability of large language models (LLMs) to generate GPU kernels for real-world AI frameworks. This benchmark addresses limitations in previous…
GS-Agent: Creating 4D Physical Worlds With Generative Simulation
Researchers have developed GS-Agent, a system that uses natural language descriptions to automatically generate realistic, dynamic, and controllable 4D physical worlds. This is achieved through an end-to-end…
GS-Agent: Creating 4D Physical Worlds With Generative Simulation
Researchers have developed GS-Agent, a system that generates realistic, dynamic, and controllable 4D physical worlds from natural language descriptions using an end-to-end multi-agent framework. The system emulates…
SGA: Plug&Play Geometric Verification for Educational Video Synthesis
Researchers propose a new module called Symbolic Geometric Agent (SGA) that works with existing animation pipelines to improve spatial correctness and visual legibility for educational videos. The SGA intercepts code…
CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis
The paper proposes CARLA-GS, a modular pipeline for synthesizing corner cases in autonomous driving simulations. The pipeline decouples visual representation, semantic reasoning, and physics-based execution while…
