Source note3 min read

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

Source

arXiv

arxiv.org/abs/2608.09848v1

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Source

  • Source name: arXiv
  • Source kind: paper
  • Authors / organization: Aimilios Hadjiliasi, Louis Nisiotis
  • Venue: arXiv: cs.AI
  • Published: 2026-08-10
  • Collected: 2026-08-11
  • URL: http://arxiv.org/abs/2608.09848v1
  • PDF: https://arxiv.org/pdf/2608.09848v1
  • DOI: UNKNOWN
  • Registry group: academic_apis_and_preprints
  • Evidence role: canonical_academic_index
  • Language: en
  • Country / region: UNKNOWN

Plain-Language Brief

The paper proposes a modular cognitive architecture for developing intelligent virtual agents (IVAs) that can function effectively in real-time interactive virtual environments. The proposed architecture aims to bridge the gap between high-level agent reasoning models and real-time embodied execution, providing a template for deploying IVA 'brains' in 3D computing systems.

What the Document Says

  • The paper addresses the challenge of developing cognitive embodied Intelligent Virtual Agents (IVAs) in real-time interactive virtual environments.
  • Existing architectures are either focused on low-level reactive control systems or high-level reasoning models, with difficulties in implementing them in virtual worlds.
  • The proposed architecture is modular and based on existing frameworks like the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model.
  • The goal is to provide a reusable implementation-oriented framework for deploying IVA 'brains' in 3D computing systems.
  • The architecture aims to bridge the gap between high-level agent reasoning models and real-time embodied execution.
  • The result should be scalable, adaptive, and explainable agents in complex interactive virtual environments.

Key Concepts Mentioned

  • Intelligent Virtual Agents (IVAs)
  • cognitive architecture
  • modular framework
  • Sense-Think-Act paradigm
  • Belief-Desire-Intention cognitive model

Claims Made by the Document

  • The development of IVAs in real-time interactive virtual environments remains a challenge.
  • Existing architectures have limitations in implementing high-level reasoning models in virtual worlds.

Evidence Used

  • Text states the current challenges and limitations in the development of IVAs.

Methods / Approach

  • Proposing a modular cognitive architecture for deploying embodied, cognitive-capable IVAs

Limitations Stated by the Authors

  • The paper does not provide details on how the proposed architecture will address the mentioned challenges.
  • No information is given about the testing or implementation of the proposed architecture.

Limitations Noted by the Agent

Agent interpretation — not from the source.

  • The text lacks information about the specific technical aspects of the proposed architecture.
  • There is no context provided on the current state of IVA development and the role of this paper in advancing it.

Open Questions

  • How will the proposed architecture address the challenges in implementing high-level reasoning models in virtual worlds?
  • What specific technical details does the proposed architecture entail?

Notes for Future Q&A

May include interpretation. Labeled where it does.

  • Ask about the technical aspects of the proposed architecture and how it aims to overcome the existing challenges.
  • Inquire about any testing or implementation of the proposed architecture.

Raw Abstract / Excerpt

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA 'brains' in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.