Source note3 min read
SceneBind: Binding What and Where Across Vision, Audio and Language
Source
arXiv
arxiv.org/abs/2607.15265v1
Source
- Source name: arXiv
- Source kind: paper
- Authors / organization: Mingfei Chen, Zijun Cui, Ruoke Zhang, Hyeonggon Ryu, Eli Shlizerman
- Venue: arXiv: cs.CV
- Published: 2026-07-16
- Collected: 2026-07-18
- URL: http://arxiv.org/abs/2607.15265v1
- PDF: https://arxiv.org/pdf/2607.15265v1
- DOI: UNKNOWN
Plain-Language Brief
The researchers introduce SceneBind, a system that combines visual, auditory, and linguistic data to create a detailed representation of realistic scenes with both semantic (what is present) and spatial (where it is) understanding. The system addresses the issue of lacking explicit spatial structure in existing omni-modal encoders by representing each scene as a semantic-spatial entity, which includes global semantic embedding and object-centric semantic-spatial slots. SceneBind Matching, a matching scheme, is also proposed to support cross-modal scene retrieval and object grounding. The system uses a novel real-world binaural audio-visual dataset for training and evaluation.
What the Document Says
- The authors introduce SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio, and language.
- SceneBind addresses the gap in existing omni-modal encoders that lack explicit spatial structure by representing each scene as a semantic-spatial entity.
- Each scene is represented by a global semantic embedding and object-centric semantic-spatial slots, which capture object-level semantics, spatial attributes, and uncertainty.
- SceneBind Matching is proposed for semantic-spatial matching, integrating global scene similarity with object alignment.
- The system supports cross-modal scene retrieval and object grounding.
- A novel real-world binaural audio-visual dataset with structured semantic and spatial annotations is used for training and evaluation of SceneBind.
- SceneBind is compatible with large-scale pretrained semantic encoders and adds lightweight spatial modeling with only a few additional tokens.
Key Concepts Mentioned
- SceneBind
- omni-modal representation
- semantic and spatial understanding
- binaural audio-visual dataset
- SceneBind Matching
Claims Made by the Document
- SceneBind achieves state-of-the-art scene and spatial retrieval.
- SceneBind enables strong zero-shot transfer to downstream tasks such as audio-visual localization.
Evidence Used
- The system's performance is not directly stated in the text, but it is claimed that SceneBind achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks.
Methods / Approach
- Training and evaluation of SceneBind using a novel real-world binaural audio-visual dataset.
- Proposal of SceneBind Matching for semantic-spatial matching.
Limitations Stated by the Authors
UNKNOWN
Limitations Noted by the Agent
Agent interpretation — not from the source.
The text does not provide information on potential limitations of the system as pointed out by the agent.
Open Questions
- What is the specific method used for training and evaluating SceneBind?
Notes for Future Q&A
May include interpretation. Labeled where it does.
The text provides a high-level overview of the system and its capabilities, but lacks detailed information on the specific methods used for training and evaluation.
Raw Abstract / Excerpt
We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.
