Source note3 min read
Active Offline-to-Online Reinforcement Learning
Source
arXiv
arxiv.org/abs/2607.11720v1
Source
- Source name: arXiv
- Source kind: paper
- Authors / organization: Alper Kamil Bozkurt, Shangtong Zhang, Yuichi Motai
- Venue: arXiv: cs.LG
- Published: 2026-07-13
- Collected: 2026-07-14
- URL: http://arxiv.org/abs/2607.11720v1
- PDF: https://arxiv.org/pdf/2607.11720v1
- DOI: UNKNOWN
Plain-Language Brief
Researchers propose an active policy selection method for fine-tuning in offline-to-online reinforcement learning (O2O-RL) settings, where the goal is to allocate a limited online interaction budget effectively among multiple policies. The proposed approach balances between policy evaluation and fine-tuning by using upper-confidence bounds derived from locally linear performance forecasts. The results show that the new method outperforms existing O2O-RL baselines.
What the Document Says
- Offline-to-Online Reinforcement Learning (O2O-RL) is a paradigm for training policies from large datasets and fine-tuning them through limited online interaction. The standard pipeline involves training multiple candidate policies offline, evaluating them, and deploying the best one.
- The paper addresses the problem of policy selection for fine-tuning under a limited interaction budget in O2O-RL settings. To the authors' knowledge, this is the first work to tackle this problem.
- The method proposed in the paper balances the trade-off between allocating online interactions to policy evaluation and fine-tuning by actively selecting policies for fine-tuning based on upper-confidence bounds derived from locally linear performance forecasts.
- Across a diverse range of experiments, the new approach outperforms existing O2O-RL baselines.
- The results indicate that actively selecting and fine-tuning policies with a limited online interaction budget is more effective than committing to a single policy or dividing the budget equally among all policies.
- The paper suggests that the proposed framework advances offline RL toward practical deployment in real-world systems where online interaction is costly or risky.
Key Concepts Mentioned
- Offline-to-Online Reinforcement Learning (O2O-RL)
- Policy selection
- Fine-tuning
- Upper-confidence bounds
- Locally linear performance forecasts
Claims Made by the Document
- The proposed approach outperforms existing O2O-RL baselines.
- Actively selecting and fine-tuning policies with a limited online interaction budget is more effective than committing to a single policy or dividing the budget equally among all policies.
Evidence Used
- Results across a diverse range of experiments show that the proposed approach outperforms existing O2O-RL baselines.
- The results indicate that actively selecting and fine-tuning policies with a limited online interaction budget is more effective than committing to a single policy or dividing the budget equally among all policies.
Methods / Approach
- Upper-confidence bounds derived from locally linear performance forecasts
- Policy selection for fine-tuning under a limited interaction budget
Limitations Stated by the Authors
UNKNOWN
Limitations Noted by the Agent
Agent interpretation — not from the source.
UNKNOWN
Open Questions
UNKNOWN
Notes for Future Q&A
May include interpretation. Labeled where it does.
UNKNOWN
Raw Abstract / Excerpt
Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous. Standard O2O-RL pipelines train multiple candidate policies offline, evaluate them using off-policy or online evaluation, and then deploy and fine-tune the policy with the highest estimated value. However, as in offline pretraining, fine-tuning performance is highly sensitive to the choice of algorithm and hyperparameters, making it risky to commit to a single policy. Objectives: We study active policy selection for fine-tuning under a limited interaction budget in O2O-RL settings. To our knowledge, this is the first work to address this problem. Methods: We formulate the problem by identifying a fundamental trade-off between allocating online interactions to policy evaluation, which helps identify high-performing policies, and allocating them to fine-tuning, which improves policy performance. We then propose an approach that balances this trade-off by actively selecting policies for fine-tuning based on upper-confidence bounds on their future performance. These bounds are derived from locally linear performance forecasts fitted to observations obtained through online evaluation. Results: Across a diverse range of experiments, the proposed approach consistently outperforms existing O2O-RL baselines. Conclusions: Actively selecting and fine-tuning policies uses limited online interaction budgets more effectively than either committing to a single policy or dividing the budget equally among all policies. Our framework also advances offline RL toward practical deployment in real-world systems where online interaction is costly or risky.
