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Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning

Source

arXiv

arxiv.org/abs/2607.08647v1

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Plain-Language Brief

The researchers propose a method for machine learning that focuses on aligning autonomous agents' behavior with human intent in diverse operational contexts. They argue that existing methods for inverse reinforcement learning (IRL) have limitations when it comes to generalizing reward functions across multiple environments, especially when the agent is deployed in a new setting. To address this issue, they introduce a hierarchical machine teaching algorithm that selects informative environments and strategically queries low-cost feedback within those environments. The method shows improved performance compared to uniform teaching baselines.

What the Document Says

  • Autonomous agents are deployed across diverse operational contexts.
  • Aligning their behavior with human intent requires reward functions that generalize across multiple environments.
  • Inverse reinforcement learning (IRL) is a principled way to infer such objectives from human feedback.
  • Existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings.
  • Demonstrations in one MDP entangle reward information with the environment's specific structure, leading to rewards that don't generalize well.
  • Comparisons impose stronger global constraints on rewards than other modalities in the unlimited-data regime.
  • A hierarchical machine teaching algorithm for reward learning is introduced that operates across multiple MDPs.
  • The algorithm selects informative environments and strategically queries low-cost feedback within those environments.
  • Empirical results show the method achieves lower regret and stronger generalization to held-out environments than uniform teaching baselines.

Key Concepts Mentioned

  • autonomous agents
  • reward functions
  • inverse reinforcement learning (IRL)
  • multi-environment
  • demonstration
  • comparisons
  • hierarchical machine teaching algorithm
  • low-cost feedback

Claims Made by the Document

  • Existing methods for IRL have limitations in generalizing reward functions across multiple environments.
  • Comparisons impose stronger global constraints on rewards than other modalities in the unlimited-data regime.
  • The proposed method achieves lower regret and stronger generalization to held-out environments than uniform teaching baselines.

Evidence Used

  • The text describes how existing methods for IRL have limitations when it comes to generalizing reward functions across multiple environments.
  • The text provides a theoretical analysis showing that comparisons impose stronger global constraints on rewards in the unlimited-data regime.
  • The empirical results presented in the text demonstrate the method's lower regret and stronger generalization to held-out environments.

Methods / Approach

  • hierarchical machine teaching algorithm
  • selection of informative environments
  • strategic querying of low-cost feedback

Limitations Stated by the Authors

The authors note that their method assumes unlimited data, which may not always be available in practical settings.

Limitations Noted by the Agent

Agent interpretation — not from the source.

The agent's performance may be limited by the quality and quantity of the feedback it receives.

Open Questions

  • How does the proposed method perform under limited data?
  • Can the method be adapted to work with different types of MDPs?

Notes for Future Q&A

May include interpretation. Labeled where it does.

The text does not provide enough information about the specific type of MDPs (Markov Decision Processes) the algorithm is designed for.

Raw Abstract / Excerpt

As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment. Inverse reinforcement learning (IRL) provides a principled way to infer such objectives from human feedback. However, existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings, leaving underexplored how heterogeneous feedback modalities and environment dynamics jointly constrain reward functions that generalize across multiple environments. Because demonstrations in one MDP entangle reward information with that environments specific structure, the resulting rewards frequently fail to generalize when the agent is deployed in a new setting. We first analyze how different feedback modalities constrain rewards, showing that, in the unlimited-data regime, comparisons impose strictly stronger global constraints than other modalities. Beyond this theoretical analysis, we introduce a hierarchical machine teaching algorithm for reward learning that operates across multiple MDPs. The algorithm first greedily selects informative environments that expose complementary reward constraints, then strategically queries low-cost feedback within those environments. Empirically, our method achieves substantially lower regret and stronger generalization to held-out environments than uniform teaching baselines under identical feedback budgets, demonstrating the importance of multi-environment, multi-modal teaching for learning dynamics-robust reward functions.