Source note2 min read
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
Source
arXiv
arxiv.org/abs/2606.23680v1
Source
- Source name: arXiv
- Source kind: paper
- Authors / organization: Sikai Li, Shuning Li, Zhenyu Wei, Yunchao Yao, Chenran Li, Mingyu Ding
- Venue: arXiv: cs.RO
- Published: 2026-06-22
- Collected: 2026-06-23
- URL: http://arxiv.org/abs/2606.23680v1
- PDF: https://arxiv.org/pdf/2606.23680v1
- DOI: UNKNOWN
Plain-Language Brief
Researchers introduce CoorDex, a learning pipeline that enables high-DoF dexterous loco-manipulation on the move for humanoid robots. The pipeline converts high-dimensional body and dexterous hand control into coordinated latent residual control, trained from simulated whole-body and hand demonstrations.
What the Document Says
- The paper introduces CoorDex, a learning pipeline for high-DoF dexterous loco-manipulation on moving humanoid robots.
- CoorDex converts body and dexterous hand control into coordinated latent residual control.
- Training is based on simulated whole-body and hand demonstrations.
- The pipeline uses privileged motion tracking teachers for the humanoid body and dexterous hand.
Key Concepts Mentioned
- CoorDex
- high-DoF dexterous loco-manipulation
- latent residual control
- privileged motion tracking teachers
- simulated whole-body and hand demonstrations
Claims Made by the Document
- CoorDex enables high-DoF dexterous loco-manipulation on the move for humanoid robots.
- The pipeline improves finger-level contact reliability.
Evidence Used
- Demos of non-stop bottle grasping, carrying, fridge door opening on the move, and cube pick-and-turn are provided.
- Ablations on the walk-grasp-carry task show the effectiveness of CoorDex.
Methods / Approach
UNKNOWN
Limitations Stated by the Authors
UNKNOWN
Limitations Noted by the Agent
Agent interpretation — not from the source.
UNKNOWN
Open Questions
UNKNOWN
Notes for Future Q&A
May include interpretation. Labeled where it does.
UNKNOWN
Raw Abstract / Excerpt
Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive. We introduce CoorDex, a learning pipeline that converts high-dimensional body and dexterous hand control into coordinated latent residual control, enabling high-DoF dexterous loco-manipulation on the move. Starting from simulated whole-body and hand demonstrations, CoorDex trains privileged motion tracking teachers for the humanoid body and dexterous hand, distills them into proprioception-conditioned latent priors, and uses the frozen priors as the action space for downstream residual reinforcement learning. A coordinated latent residual policy composes these priors through shared task context and separate body-hand residual heads, preserving natural whole-body motion while improving finger-level contact reliability. CoorDex enables a Unitree G1 humanoid with a 20-DoF WUJI hand to execute dexterous manipulation while in motion, including non-stop bottle grasping and carrying, fridge door opening on the move, and cube pick-and-turn. Ablations on the walk-grasp-carry task show that joint-space PPO, joint-space hand control, and monolithic latent prediction all fail under the same reward budget, while the latent-prior interface and coordinated residual structure make high-dimensional contact-rich loco-manipulation trainable. Project Page: https://skevinci.github.io/coordex/
